The Loyal Kinsman - Review
The Loyal Kinsman is the fourth mystery/detective game from the OELVN community, and the inspiration from it is derived from the third of the Jane Whitman games, The Wandering Child. Many elements are found in both stories, such as a historical, non-romantic setting, a large cast of characters, and challenging gameplay.
What particularly impressed me with the Loyal Kinsman's story was the character’s personalities and the setting. The feudal society with its’ Old Testament based morality is portrayed very well – and this VN, perhaps more than any other I’ve played so far, really made me feel like I was there, despite some of rather modern idiomatic expressions in the dialogue. The characters all came from a very diverse range of classes and backgrounds, and the resulting dialogue between them accurately reflects the conventions of a medieval society.
The game’s use of actual portraits as a substitute for character sprites was an idea taken from Mokenju’s games, (which use old photographs). This approach works has several advantages, particularly as the need for a sprite artist is avoided, which allows the script-writer to create a one person project using public domain resources without reusing existing character sprites. Notably, both the Jane Whitman games and The Loyal Kinsman both have historic settings, which the portrait approach is ideally suited. The music, whilst being more in a Renaissance than Medieval style, still suits the game’s atmosphere very well.
In terms of solving this mystery, Gunther is several stages ahead of the player, as he is able to link the evidence to provide a near-complete explanation for the murder and the surrounding circumstances. In contrast, if the player takes the correct path through the game, they will be able to deduce who the murderer was and some of the surrounding circumstances, probably without being able to figure out the background surrounding it. For me, having the mystery told in this way works well, as it allows for there to be focus on both the storytelling and the mystery, as well as providing a satisfying ending when the true ending is reached and all the details of the crime are revealed.
Overall, The Loyal Kinsman combines a well developed medieval setting with an excellent mystery story, and can be highly recommended to anyone interested in detective stories or historical settings. The game’s true ending definitely leaves open the possibility of a potential sequel, and personally, I would be very interested in reading more about Gunther’s future.
Review by Ignosco
What particularly impressed me with the Loyal Kinsman's story was the character’s personalities and the setting. The feudal society with its’ Old Testament based morality is portrayed very well – and this VN, perhaps more than any other I’ve played so far, really made me feel like I was there, despite some of rather modern idiomatic expressions in the dialogue. The characters all came from a very diverse range of classes and backgrounds, and the resulting dialogue between them accurately reflects the conventions of a medieval society.
The game’s use of actual portraits as a substitute for character sprites was an idea taken from Mokenju’s games, (which use old photographs). This approach works has several advantages, particularly as the need for a sprite artist is avoided, which allows the script-writer to create a one person project using public domain resources without reusing existing character sprites. Notably, both the Jane Whitman games and The Loyal Kinsman both have historic settings, which the portrait approach is ideally suited. The music, whilst being more in a Renaissance than Medieval style, still suits the game’s atmosphere very well.
In terms of solving this mystery, Gunther is several stages ahead of the player, as he is able to link the evidence to provide a near-complete explanation for the murder and the surrounding circumstances. In contrast, if the player takes the correct path through the game, they will be able to deduce who the murderer was and some of the surrounding circumstances, probably without being able to figure out the background surrounding it. For me, having the mystery told in this way works well, as it allows for there to be focus on both the storytelling and the mystery, as well as providing a satisfying ending when the true ending is reached and all the details of the crime are revealed.
Overall, The Loyal Kinsman combines a well developed medieval setting with an excellent mystery story, and can be highly recommended to anyone interested in detective stories or historical settings. The game’s true ending definitely leaves open the possibility of a potential sequel, and personally, I would be very interested in reading more about Gunther’s future.
Review by Ignosco
Labels: 2007, Non-romantic, Review, The Loyal Kinsman, VN
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