Tuesday, August 14, 2007

Time's Tear - Review

Warning: Some spoilers below

Ostensibly, the Visual Novel genre at present is a rather adult form. A majority of VN’s deal with romantic (or perhaps not so romantic) relationships, and a majority of these games contain adult content. Although, arguably the VN is in some ways like an interactive children’s picture book, at present there are very few VN’s which focus on a younger audience (Hikari no Ribbon, in the Ren’Ai Archives is one of the exceptions). Although many of the games in the Ren’Ai Archives for example have an all-ages rating, this more relates to the lack of any potentially objectionable content, rather than implying that the story might appeal to pre-teen children. Generally, these games also have teenage or adult protagonists too, which might also make the games difficult to relate to.

Time’s Tear is a game that goes outside many of the standard conventions – the protagonist Kazuhiko is 10 years old, and the story in some places (though not always) feels like it is being told from a child’s perspective. As well as this, the romantic elements, whilst not insignificant are fairly downplayed compared to some of the story’s other themes. In many ways it feels like Time’s Tear has been designed to appeal to a younger audience. Whilst there is a lot of reading involved in many places it plays more like an adventure game. Probably for Time’s Tear to be successful with a younger audience, it would have to be approached as a computer game, rather than a 20000+ word interactive book.

One of the most innovative components of Time’s Tear are the mini-games. For me, they reminded me a lot of some of the adventure games from the early 90’s (choosing the right object or combination of objects to perform a task). All of them are well integrated into the story, and in some ways act as a substitute for a branching storyline. The mini-games will vary greatly in difficulty from player to player – but the game gives unlimited retries (and a hint when you don’t succeed). In this respect, the game is much more forgiving than most VN’s difficulty-wise, making it ideal for a younger audience.

Like most other ATP games, there are some subtle clues in the story that suggest what will happen in the ending. The ending manages to tie together almost all of the story’s elements, and was completely unexpected for me. What impressed me most was seeing the complete Time’s Tear poem on-screen after finishing the game – it really made the ending feel complete by having the game come full circle.

The main reason for this game’s success is probably Lordcloudx’s artwork. As Mikey mentions, the ability to draw anime-style children purely as children (without any of the common extraneous connotations), is rare among artists. His art fits perfectly with the game, and really captures the personality of each character. The amount of artwork for Time’s Tear is vast (58 images in the CG gallery for example) and processed background photographs - in the extras section, there is the expected CG gallery, but also a CYOI (choose your own image), where you can superimpose your favourite character sprite over any of the game’s backgrounds. I’ve never come across a CYOI gallery in a VN before, and it’s a very nice addition to the game. Because of the large number of resources used, the download is unfortunately very large for users who are on dial-up connections.

As with O3 (and a few other games), Renesis’s trance/ostinato driven music is outstanding, and is at least the equal of the music from an average commercial VN. The soundtrack (which comes with a printable CD cover) can be listened to in ogg format.

Despite Time’s Tear being a children’s adventure (and to some extent an adventure for children), there is just as much content in the game for older gamers (besides possible nostalgic feelings it may induce). It’s one a few VN’s that almost anyone is likely to enjoy.

Review by Ignosco

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