Tuesday, July 31, 2007

Winter Shard - Review

Warning: Spoilers below:

Well, I am quite a suspicious person to review Winter Shard, since I was one of the game’s beta testers and am very fond of bleak stories, complex anti-heroes and difficult moral dilemmas, all of which can be easily found in Winter Shard. For any regular VN players, accustomed to reading a romantic story in a familiar, modern-age scenario, Winter Shard may feel like a bucketful of freezing water. It has a dark story, which does not refrain from showing murder, war and tyranny as well as many tragic or disturbing scenes, like Rosetta and the flower that sustained her and Rosetta’s burial. The hero, while not completely unlikable, is far from the ideal hero of an average story. Although initially he may seem a cold hearted tyrant, in fact Frederone is much more complex than that, with a very basic, and human, conflict inside him: How to deal with the changes that inevitably come with time, especially the tragic death of someone we love. This is one of the main driving forces in the whole game and such a rich theme is explored by F.I.A. in a very tasteful, strong and above all dramatic manner.
The Gameplay is also a strong feature of this game, with a good amount of branching in the story, leaving you to deal with the consequences of your acts. There are endings for all tastes, from the romantic, to the evil, to something in between these two. The game must also be praised in the fact which the game doesn’t “punish” you for bad decisions ( except one single choice in the very beginning ). The player is given liberty to choose whatever path he wishes, and can be as evil, or as kind as he pleases without fearing that some higher power ( i.e. the morality of the author of the story ) will automatically punish you with death or lousy endings. One could argue that evil itself is already a just punishment for evil actions, but I’ll leave that for the philosophy conversations. The game does have a true ending, and one which I believe many agree to be the most satisfying of them all. None of the other endings are bad ( most, in fact, are fairly happy, with the exception of one sudden ending near the start of the game ) but the True ending is, by far, the most dramatic, moving and well executed of them all. While the other endings happen easily, with little or no conflict, the true ending reaches a truly epic scale in which creation and creator battle for their ideals and the story goes full circle, finishing in a bittersweet gran finale that would be difficult to surpass.
The art is fairly well-executed, with some sprites that deserve special praise like the hydra image or Rosetta’s burial CG. The quantity of event images is also good, and none of them feel wasted, each contributing to the story resulting in a unique effect. The game music can be found freely in the internet, but is still very good, and works well with the somber, moody ambience of the story. The sound effects are good, and presentation is normal.
Concluding this review, I can only say that it took courage and determination to make such a rich game, with a fair amount of violence, following almost no “standards” of the genre, with various paths and event CGs, it is a game that deserves praise and full merit for its accomplishments.
I did warn you that I was a suspicious person to write this review, remember?

Review by Mr. E

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