Thursday, July 12, 2007

The Nettestadt Troll - Review

WARNING - This review contains adult content, and some spoilers.

One of the problems I’ve had with Hentai games is reconciling the sex scenes with the story. These two elements are in some ways diametrically opposed to each other, and in some of the Hentai games I’ve played, some of the scenes seem to have no direct purpose in terms of the overall plot. One way to avoid an awkward juxtaposition of is to have a plot with sex as an important element, and this is the approach that The Nettestadt Troll takes. To quote DaFool, ‘The Nettestadt Troll is a story whose primary objective is to uncover: “Just who the hell am I having sex with?” ’. The game is not remotely close to a sex-romp though (the Hentai appears only after unmasking the troll in the endings), and more time is spent on establishing the backgrounds for each character and showing the abduction by the troll, the gradual development of a relationship between them, and Katya’s attempts to discover who is behind the mask.

The Nettestadt Troll does contain some mature content. There are two visually depicted H-scenes, one on each characters path after the troll has been unmasked (only topless nudity is shown, and the genitalia are described by various euphemisms. On another note, to unlock the 4th H-CG for each character, Katja needs to have acquired the herbal aphrodisiac.) The other sexual encounters (some of which involve rape) between the Troll and Katja are not visually depicted, but are described. On the whole, all of the mature content is tastefully done – however if you feel like you will be offended by it, it’s best not to play this game.

The creator of a solo project has some advantages over a team project, the biggest of which is total control. Having the ability to write, draw, program, compose etc all the elements of your game will ensure that it remains as close as possible to your vision. The obvious downside is the vastly increased workload, but in return it is possible to strongly unify the different elements of the VN. What I found particularly effective was the combination of the backgrounds and sprites. The zoomed-in backgrounds would not work especially well with a full-body character sprite, and so a head-graphic off to the side is used instead.

Perhaps the strongest of the game’s elements are the graphics, although every part of this game is of a high quality. The headshots used for the males and females are done partially by a pallet-swapping technique, but all of the characters are strongly distinctive and attractive. However, throughout the story, no one component seems to dominate, and what comes across a lot of the time is a strong unity between all the elements. For example, the first time Katja encounters the Troll, while out searching for the key in Chapter 2, the player knows that at some point in the minigame (exploring various areas of a map), that Katja will encounter the troll - but it is unclear when it will happen. The overall feel created by the ominous music and dark backgrounds culminate in the on-screen appearance of the troll’s CG. I should note that there are also some other menu based mini-games included, which integrate well into the game, particularly where you try to unmask the Troll in Chapter 5.

One of the other big achievements of The Nettestadt Troll is its utilisation of some of the more recent Ren’Py features to keep the overall download side of the game under 7 megabytes. By splitting the large backgrounds (which generally function as the maps) into four quadrants, when Katja journeys to a particular area within the maps’ area, by zooming in to the particular quadrant, effectively, another background is created from the original. Also, some of the ‘shading’ features within Ren’Py are used to produce alternate states of backgrounds (such as the grey backgrounds for the flashbacks). This efficient, minimalist approach to game creation is well worth considering, as it saves effort on the creators’ part, and can make the game more accessible to those using dial-up connections.

The Nettestadt Troll’s development thread is very extensive and the overall approach that DaFool took during the game’s development might be worth considering. The game was scaled down several times over the course of the thread, to ensure that the VN would be completed within the self-imposed deadline (two months). This approach is the same as that taken for NaNoRenO (make a complete VN within one month), and in both cases, the time-limit and the associated pressure are important factors in ensuring the games’ completion (and generally, games that aren’t completed by the deadline are usually left unfinished). In some ways, The Nettestadt Troll is a compromise from the original premise, but what’s far more important is that it’s a complete VN.

The above paragraph is not trying to demean The Nettestadt Troll or take away from DaFool’s amazing achievement. Almost all free games to a greater or lesser extent are compromised versions of what the creator would ideally have in mind, and the final version of this VN is still of a very high quality. The script can also be opened using Ren'Py - with the programming for the minigames and the use of the zoom function being well worth examining.

Overall, The Nettestadt Troll is a well-made love/detective story, designed to appeal to both sexes. Unless you would prefer to avoid games with adult content, this VN is well worth playing.

Review by Ignosco

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1 Comments:

Anonymous Anonymous said...

hello
um, could you tell me how to get the perfect ending for this game, where to find the flower to make the herbal, I can only find one :(
I'm trying to ask via e-mail but I didn't see your address
please send the reply to my blog or mail me at hollow_kaede(at)yahoo(dot)com

July 10, 2008 at 11:11 PM  

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